Blood Edit

Blood is essentially the health of the player. Blood begins at 12,000 for a freshly spawned player. If the player's blood reaches 0, they will die.

Blood levelsEdit

As blood decreases, color saturation starts to drain from the player's screen. Complete saturation loss usually occurs around 4000 to 3000 blood. At this point the character will occasionally shake, and a heart beat can be heard. Audio in the world becomes muted. At less than 5000, the player will start to randomly fall Unconscious. At a blood level of 0 or below, the player is dead.

  • 12000 - Max Blood
  • < 9000 - Susceptible to "one shot Knock out" from zombies
  • < 8000 - Colour and sound begin to fade
  • < 5000 - May fall Unconscious
  • < 4000 - Black and white screen, loss of much hearing capability
  • 0 - Player Dead

Regaining bloodEdit

To regain blood you can either eat Food or use Blood Bags. Blood bags are the most effective form of treatment, but must be administered by another player with the action menu. Cooked Meat replenishes blood faster than canned food.

  • Canned Goods increase blood count by 200.
  • Cooked Meat increases blood count by 800.
  • Blood Bags restore the players blood to the maximum of 12,000.


Bleeding is an effect from ArmA 2. Bleeding needs to be stopped with a Bandage, or it will cause the player to fall Unconscious and eventually die.

Hunger and thirstEdit

If the player becomes too Hungry or Thirsty then their blood will begin to drain at a rate of 20 units per second. This will continue to the point at which the player dies. The HUD will provide a flashing indicator if the player is dying of hunger or thirst.

Related pageEdit

Status Effects Edit


See also: Blood

Symptoms The blood drip on the HUD will flash with a white cross. The player will 'Spurt' blood out of them which can be seen by other survivors and by the player themselves in third person. The color will slowly fade from the screen based on the amount of blood the player has remaining.
Causes Bleeding can occur when:
  • Being hit by zombies
  • Being eaten by zombies
  • Falling
  • Getting shot
  • Getting hit by an explosive
Treatment This condition is cured with a bandage. A bandage can be used on yourself or on other players using the action menu. It is recommended that you have at least two bandages in your inventory at all times.

Bleeding will occasionally stop on its own.


Symptoms If the player logs out with this status, the next time they log in they will spend a long period unconscious. It is marked by a White symbol on the HUD
Causes Shock is the status effect a player will receive after being shot at by another player or damaging themselves somehow.
Treatment This status will last from 30 seconds to 5 minutes and is only curable with an Epi-pen.


Symptoms Pain is accompanied by very slow camera shakes in random intervals, causing the player to be "dizzy" which makes aiming weapons very difficult in first person view.
Causes Pain is caused when the player takes damage, it has a chance to proc on any type of damage including falling, Zombie hits, or gun shot wounds.
Treatment Pain is cured by painkillers.

Broken bonesEdit

Symptoms How to see if you have Broken Bones:
  • The player will lie prone, he will be able to stand, crouch and even vault, but will fall if attempting to move
  • The player will still be able to operate vehicles with no difficulty
  • The player will have a white broken bone icon displayed on the hud
Causes Causes of Broken Bones:
  • Attacked by a melee weapon
  • Attacked by Zombies (after 3-4 hits while already bleeding)
  • Being shot in the leg
  • Being hit by a thrown item
  • Falling
  • Hit by a vehicle (usually death right after)
  • Jumping over a deployed wire fencing kit
  • Zombies on rare occasions.
  • Proning close to a wall and moving around too much
  • Being hit by an opening gate
  • Closing an outhouse door whilst inside.
  • Crawling over a pallet (accompanied by bleeding)
  • Proning into a tent
  • On occasion even walking off small edges, stairs and so on can break your bones
  • Proning down the stairs
Treatment To fix broken bones a morphine auto-injector must be used
  • Broken bones can come any time and as a result it is advised that the player always has a morphine auto-injector in their invenotory


Symptoms Character will have an hourglass in the middle of their screen and all colors will fade (white and black, blurry) , along with inability to chat, move, etc. (game controls disabled)
Causes Causes of being Unconscious:
  • A very large amount of lethal damage. (most rifles, sniper rifles, and high military-graded weapons)
  • Dropping below 3000 blood will cause the player to drift in and out of consciousness (there is a 1 in 100 chance for this, and it is rolled once every second in the game).
  • Logging in with the Shock condition.
  • Being hit by a zombie with less than 9000 blood.
  • Currently a bug in the game: being unconsciousness after login without being unconscious before relogging/exiting the game.
Treatment An epi-pen will fix this condition instantly, however if the player has low blood they may head straight back into unconsciousness. It is therefore advised to bandage and fix all other conditions before the player is injected with the epi-Pen. Remember that an epi-Pen has to be used by another survivor to give yourself consciousness.

Infection and sepsisEdit

Symptoms New sepsis feature in update 1.8.

Stage 1: For the first 15 minutes the player will have a warning blood icon to show infection.
Stage 2: 15 to 22.5 minutes the player loses one blood per second.
Stage 3: 22.5 to 30 minutes the player loses two blood per second.
After 30 minutes or on disconnection the player becomes full infected. They can transmit the infection to others, lose three blood per second and their screen will shake.

Infection is also accompanied by a flickering radial blur that doesn't affect the center of the screen along with coughing.

Causes Causes of Infection:
  • Chance of getting it from a zombie bite, particularly while bleeding. High chance from 'viral' zombie attacks.
  • Random chance when temperature drops below 36 degrees Celsius or when the temperature icon is flashing.
  • Spending time near by players who are fully infected.
Treatment Treatment for Infection:
  • Sepsis can be cured by using wipes or a sepsis bandage.
  • Using antibiotics will cure full infection, however they are a rare spawn.
  • Rest at tent - Resting at the player's own tent has a 1% chance to cure infection (can be done once every five minutes).
  • Crafting a herbal drink may cure infection at a 50% chance.


Symptoms Character will shake from coldness, but not as shaky as Pain.

Being cold is also associated with shivering.

Causes Causes of Cold:
  • Temperature below 36 or the temperature icon is flashing
Treatment Treatments for a cold:
  • Being near a fireplace made using a box of matches and a wood pile, or a lit oil barrel.
  • Running/sprinting will prevent temperature from dropping further. It will also warm the player up quicker than walking, as long as they are not in rain or water.
  • Applying a heatpack.
  • Shelter must be found inside buildings or vehicles.

Any one will work - the player does not have to do all the above to relieve their cold.

Survival Tactics Edit

Perhaps the best feature of DayZ is the ability to choose any strategy for survival -- players are free to do anything they wish. Newly spawned players are immediately faced with a number of challenges:

  • Finding food and drink. You will become hungry and thirsty fairly quickly, so having a canteen and a few cans of beans and soda is critical for long-term survival.
  • Finding a weapon and ammunition.
  • Finding a bigger backpack. The starter pack is too small to carry all the things you will need.

This page describes a few common strategies for solving these problems.

Hiding in the forestEdit

The forest strategy involves avoiding cities and towns, and heading directly into the interior of the map. The most immediate benefit of this is avoiding the kill-zones that are the major coastal cities. However, even the smaller towns can be very treacherous to lone players due to their large number of zombies. Avoidance can be a successful strategy for new players, allowing them a little breathing room to become comfortable with the quirky Arma II engine.

  • As soon as you spawn, look for a way to enter the forest. Skirt far around buildings if possible. If you spawn in a city, stick to the beach until you have a clear path to the forest.
  • Once you have reached relative safety, locate yourself on a map and look for nearest barn. Barns are ideal places to find hatchets, entry-level weapons, and the occasional can of beans or soda. And unlike towns, they are usually patrolled by only two or three zombies. Be aware that zombies are commonly inside the barn as well -- you can usually hear them when you get close. If you are spotted (and have some kind of weapon), you can sprint to the highest floor of the barn, which should give you ample time to target them as they approach.
  • Deer stands are common throughout Chernarus, where you can often find food, drink, ammunition, and even military weapons. Deer stands are usually patrolled by two or three zombies, and should be approached with caution. You will also be clearly visible to nearby players, so speed is advisable.
  • Although beans, soda, and larger packs can be found in barns and deer stands, it may occasionally be necessary to stock up on supplies at a supermarket. Choose a place where the market is on the edge of town, and be sure to carefully plan your approach. Then get in, get your loot, and get out (see Sneak and Search).
  • Once you have collected a hunting knife, matches, hatchet, and canteen, it is possible to obtain food and water without ever having to enter a town.

Sneak and searchEdit

This is probably the most common survival strategy, involving carefully approaching, searching, and retreating from towns and cities. It requires skill and experience in route planning, avoiding zombies, and locating loot. Familiarity with the target city or town is a big advantage.

  • Careful route planning and situational awareness are critical. Try to always know where the nearby zombies are and which direction they are moving. Adapt your route to take advantage of the zombie movements.
  • You may need to pause while nearby zombies pass, but in general it is a good idea to keep moving as much as possible.
  • Know what you are looking for and which buildings are likely to have it. This will let you spend as little time as possible in the danger zone.
  • After some practice you will develop a sense for how zombies move and react, when you should crawl or crouch, and how to circle away from them.
  • You are less visible to zombies when you are in bushes, tall grass, or beside a building's wall. You are also less visible in the dark and are less likely to be heard during a storm.

Sprint and grabEdit

The Sprint and Grab tactic completely dispenses with stealth, and takes advantage of the fact that it is relatively easy to lose zombies in the city. It involves sprinting to a known loot location, quickly grabbing items, and sprinting away. Even with a pack of zombies at your heels you may have time to quickly stop and pick up a few items. Keep in mind the following points:

  • Sprint and Grab tends to work best in the big cities due to the abundance of large buildings with multiple exits
  • If you are being chased, avoid running into buildings that have only one exit
  • Exposure to sniper fire will be high. Keep moving, stay close to the sides of buildings, and if you hear nearby gunfire then zig-zag away around corners
  • This is a high-risk strategy at the best of times, and probably only worthwhile for newly-spawned players who need to gear up quickly.
  • When you have successfully retrieved your loot, you may need to lose any zombies that are chasing you. See Losing Zombies.

Direct assaultEdit

This is an aggressive strategy best done by large groups of well-armed players. It involves directly approaching a town or city, working as a team to defend against attackers, and systematically looting buildings.

  • The odds of success increase the more you are able to work together as a team. Assign a role to each player, such as point man, looter, sentry, etc.
  • Try to remain organized and disciplined even after the fighting starts
  • Be aware that even small towns can spawn large numbers of zombies, and even large well-armed teams can easily be overrun.
  • Military tactics may be worth learning and implementing


Although some frown upon it, banditry is a valid survival strategy in DayZ. In many cases, taking what someone has already collected is quicker and safer than collecting it yourself.

  • Banditry is by nature a high-risk endeavor, not recommended for beginners. This is especially true if your potential victim is better armed. The better armed they are, the more experienced they probably are as well.
  • Many players will hunt bandits mercilessly. Some will remember your name, and may pass it to their friends and clans.
  • Beware. Some servers allow for map waypoints to be seen on every map ingame. This allows players to mark locations on Map that everyone else will be able to see. This can be a good way to keep track of other players in the game to hunt them down, but they may mark your position for all to see. Keep on the move.
  • Many players have companions that you may not always see, and who will gleefully exact vengeance upon you.
  • Speed and surprise are the key. Move fast, loot fast, and leave fast.
  • Even if you are peaceful and friendly, understand that the risk and conflict of PvP adds a critical dimension to DayZ, and is an important part of what keeps the game interesting.

Losing zombiesEdit

As every new player has discovered, zombies will chase you relentlessly, never slowing down or giving up. They will stop chasing if you get far enough ahead, but that is difficult to achieve since they can sprint faster than you can. It is possible for them to chase you endlessly until you drop from hunger or thirst. However, there are multiple ways to get rid of them:

  • Zombies operate based on hearing and line-of-sight (LOS), which means they will continue chasing you as long as they can see or hear you. As soon as LOS is broken, however, they will stop and enter search mode, where they wander for a while around the location where they lost you. Breaking LOS is most easily done in a town or city by running around corners. In the countryside it is more difficult, but not impossible, to break LOS by running zigzag between bushes or trees and going prone and crawling away as soon as the zombies lose sight, in order to avoid their attempts to rediscover you.
  • Currently zombies are forced to walk, rather than run, while inside buildings (this may be fixed in future updates). Therefore, simply running through a building may slow them down enough to break LOS. Take care not to find yourself cornered in a small building with only one exit.
  • Zombies cannot run up very steep slopes. It is possible to gain distance and eventually break LOS by running diagonally up a slope at the steepest angle where you can keep running.
  • Zombies always avoid going above water, making docks and wharves ideal places to lose them. Simply run out onto a wharf and wait. The zombies will eventually enter the water and swim toward you, at which point you can sprint off the dock and escape. Note that if you wait too long on the dock, they can climb up or attack you from the water below. Also, there is risk of losing items from your inventory if you are in the water.

Saw another playerEdit

Interactions with other players provide the fundamental conflict and challenge of DayZ. Human nature has rarely been so on display in a game. Assuming you aren't looking for trouble, the following ideas may be helpful:

  • Make sure you are in direct communication mode, preferably with a microphone. This allows you to speak directly to nearby players by speaking into your mic while pressing the VOIP key (default: left Caps Lock), and is important because even otherwise friendly players may assume you are hostile if you do not respond to them. Note: be careful never to VOIP while in global or side channels!
  • If you have not yet been spotted, you have the choice of making contact or not. What you decide to do depends on your mood, risk-aversion, and style of play. Be aware that players are unpredictable and making contact can be extremely risky. However it can also be extremely rewarding, so don't be too afraid to experiment.
  • If you have been spotted, your choices are more limited. You can VOIP "FRIENDLY!" at them and hope they reciprocate, or you can retreat. Lowering your weapon (and not pointing it at them) is one way to show your good intentions. Some players also salute. Whatever you decide to do, be alert and prepared for possible trouble.
  • If you receive no response, or are being shot at, you have even fewer options. Depending on your gear and temperament you may decide to either preemptively attack, defend, or retreat. Note that the DayZ community does not consider killing in self-defense to be murder or banditry, even though it will show up as a murder in your debug stats.
  • Many players simply stick with the rule "Trust no one, except your close friends." Because often times you will be killed even after you shout friendly, mostly due to the fact that the other player knows you can easily kill them when their back is turned.

Temperature Edit

The player's body temperature determines how easy it is to get an infection. If very low the player will receive the status effect cold.

Common temperature while day + running is 42°C (yes, so high, but still normal), while night is 35°C.

NOTE: In the player's temperature does not appear on the debug menu in game; temperature has to be monitored using the status icon in the lower right-hand corner of the HUD.

Body temperature will increase by:

  • Moving (very slow, faster movement speed will neutralise loss)
  • Remaining near a Fireplace (very fast)
  • Using a Heat Pack (Instant)
  • Remaining inside buildings (slow)
  • Staying in the sunshine (slow - moderate based on time of day)
  • Sitting in Vehicles - Slow/moderate

Body temperature will decrease when:

  • Outdoors at night (slow)
  • Outdoors in a rain storm (fast)
  • Outdoors in a windy environment (slow)
  • Immersed in water (Very fast)

Related pagesEdit